Monday, November 07, 2016

Grimbergar makes L100 and tries to fathom Captain rotation legacies and imbuing

Grimbergar has reached L100 in Central Gondor and considers the future of his Legendary items. Being uber casual the idea that an imbued item will grow with you is perfect but it makes the choices extra critical so lots of research has been going on (he is an Historian after all!)

Being a solo Captain who runs Red mainly, switching to Yellow for big pulls he only needs OK items so asked his friends Ieshac and Sofor to craft some 2nd age L100 items and crossed his fingers - here are the results.

Only the Rallying Cry Heal is a good result
The power cost reduction is not what I wanted but the Rallying Cry Heal is nice. Target legacies for this compromise Emblem are,
MAJOR
Healing Critical Magnitude
Rallying Cry Healing
Sure Strike Damage
Vocal Skills Healing

MINOR
Devastating Blow and Pressing Attack Damage
Light-type Damage
Shadow's Lament Damage


Max Moral & Crit are great Vitality is OK
The 2 hander will be his Red Line weapon. Max Morale and Crit are perfect, I can live with Vitality instead of Might. Target Legacies

MAJOR
Cutting Attack Damage
Grave Wound Damage
Melee Skills Critical Damage
Captain Area-effect Healing

MINOR
Battle-readied Damage Buff
Bleed Damage
Inspire Damage

NO Blade of Elendil Damage here! See rotation info later.

Keeping Grave Wound and AOE Healing
My 1 hander will be for Yellow sword and board big pulls (5 plus mobs) maximising survivability with these legacies.

MAJOR
Battle-hardened Outgoing Healing Buff
Captain Area-effect Healing
Grave Wound Damage
Melee Skills Critical Damage


MINOR
Battle-hardened Incoming Damage Reduction
Defensive Strike Armour Buff
Shield/Song/Blade-brother Critical Defence


Red Rotation


Based on the following analysis Blade of Elendil is off the menu.
https://www.lotro.com/forums/showthread.php?536113-LtC-Captain-Critical-Strike-Mechanics


The rotation Grimbergar will be attempting is as follows
Prep
Archer pet out with Blade Brother active
Archer to attack a ranged mob to initiate fight
Select Nearest Mob (Backspace)
Telling Mark
Standard of War
Time of Need

Rotation
Routing Cry (for Penetrating Cry -15% attack duration & stun)
Battle Shout
Sure Strike
Devastating Blow/Pressing Attack
Cutting Attack
Inspire
Shadows Lament
Grave Wound




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